We then saw Arcade Mode in action, where players can earn illustrations for each fighter and compete with others for the highest online ranking score. During this segment, Capcom revealed that fighters’ outfits will get more beat up and worn down over time, sounds indicating certain move types and distance can be turned on to make the game more accessible, and there will be an offline-only AI-assisted gameplay style called Dynamic. Players can fully customize their own characters moveset, but will also meet other characters not necessarily part of the main roster that were built from those same skills.Īfter a brief overview reminded us of what Battle Hub has to offer, Fighting Ground then took center stage. While there are a lot of fights to be had throughout World Tour’s locations, players will also have to build friendships with Masters like Chun-Li to gain access to their specific moves. Players gain experience, level up, and learn skills to get more powerful. Then, game director Takayuki Nakayama talked more about World Tour mode, revealing that players start in Metro City, where they are coached by Luke. Image used with permission by copyright holder For Street Fighter 6’s World Tour mode, we saw a new locale called Nayshall for Battle Hub, we learned that players can fight in the center of the hub with their created characters. At the start of the showcase, we got a new trailer highlighting the World Tour and Battle Hub modes. While the demo was certainly the most notable thing to come from this Street Fighter 6 Showcase, several other things were revealed.
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